I saw this and thought it had some cool possibilities. It is using the Away3D AS3 3D engine, WOW 3D Physics Engine and FLARToolKit which appears to take care of the tracking.
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I saw this and thought it had some cool possibilities. It is using the Away3D AS3 3D engine, WOW 3D Physics Engine and FLARToolKit which appears to take care of the tracking.
I came across this while checking out Lee Brimelow's blog. It's a really cool site dedicated to showcasing the design of preloaders.
I think it's important to optimize the file size of your Flash movies and with the advent of high speed internet preloaders become less and less necessary. However, I still think they are an extremely effective tool in some circumstances.
As you can probably tell by the dates on this blog I haven't updated it in awhile. As part of the New Year, I am planning to update my blog more frequently. I should also have my Flash portfolio site up within the next few weeks. I changed jobs shortly after my last blog post was made and I am now working at Venture Communications as a Flash/Web Developer.
I am now doing strictly AS3 for my Flash projects(except for updates to legacy work, and select circumstances). I've also improved me PHP, HTML and CSS chops while at this split role. I still do primarily Flash Development though. It is about a 75/25 split for Flash/Web.
Here are some links to some work I have done over the last few months, some is through my employment at Venture some is stuff I have done on my own time.
There is some other stuff but these are the bigger ones I have built in the last few months.
I have spent the last little while working on a lot of Bayer CropScience Flash stuff. Here are links to some of it, with more coming in the near future.
InVigor Microsite:
I did the banner on the home page which creates shows how quickly and problem-free their hybrid seeds grow. This banner was also re-worked to be used in a Google adwords campaign. I also created a standalone video player as well as a video player that toggles between 4 different videos on the "Growers Talk" page.
Infinity Microsite:
The Infinity site is another Microsite that uses a similar video player setup and also has an "FMA" to grab attention towards the product and its features.
Herbicide Resistance:
For the Herbicide Resistance site I created an educational Flash "FMA" that gives a brief overview of "Herbicide Resistance" and a possible solution.
There are a few other items launching soon, so stay tuned!
I recently built a web-site for Ric Kokotovich, it is a portfolio site to showcase this artists amazing work. Some of the images take a while to load but it is worth the wait. They were very insistent on quality for this site even if it meant some sacrifices on load times.
I created a banner for a site a month or 2 ago and the company decided they wanted to re-work it for their AdWords campaign, so a designer here at work used the class I built to re-build the ad in a bunch of AdWords sizes. All seemed peachy... Then upon uploading the ads our media person was given the error "Encountered flash error - ad cannot have random numbers".
We contacted their customer support via phone and the only reason they could give us was that "it is possible that random numbers can be used maliciously". They would not give us anymore information beyond that. I really do not see how a random number can be used maliciously other than calling a random script, but AdWords already throws an error for calling outside scripts.
I suppose I could generate out a list of random numbers and use them in an array as follows:
var _counter:Number = -1; var _random:Array = [ 0.404158900026232, 0.717061429284513, 0.776794651523232, 0.924381226301193, 0.349322804249823, 0.271397457458079, 0.840603074524552 ]; function randomNumber():Number { _counter++; return _random[_counter]; }
Theoretically I should be able to just do a find and replace of Math.random() with randomNumber() . It won't be different every time but at least I should be able to maintain the "random" look of how the items are positioned.
A few people have been asking me about AS3 these days, so I thought I would share a couple of resources that really helped(and still are helping) me.
This post on Kirupa has been an amazing resource for the Actionscript 2 to Actionscript 3 migration.
http://www.kirupa.com/forum/showthread.php?t=223798
This AS2 to AS3 migration cheat sheet helps a fair amount as well:
http://actionscriptcheatsheet.com/blog/quick-referencecheatsheet-for-actionscript-20/
The Calgary Flash user group is managed by a fellow developer at Rare Method. It meets on the first Wednesday of every month. The turnout is off and on but it is still a good opportunity to talk to other Flash developers and designers in Calgary. If you would like to find out more information and sign up I would suggest going here.
I've finally found a bit of time to start playing around a bit with the Papervision 3D class set for Flash. It is an awesome set of classes and I applaud the whole team over there. It will take a while for me to learn, and I am still trying to think of something practical I can build to help teach it to myself.
So far the hardest part of it all, is creating COLLADA models to import into it. I did a tiny bit of 3D work using 3D Studio Max while I was at SAIT, but I no longer have access to that program so I am using Blender which is free and very cool but also has a steep learning curve. Most of my experiments so far have just involved using basic primitives like spheres, cubes and cones. Hopefully I'll have some examples to post up here soon!
I built this interactive banner about 6 months ago, it is meant to be a nice little piece of eye candy for the site and was actually pretty fun to make. You can check it out by clicking the image below.